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No_Robo

14
Posts
1
Following
A member registered Aug 04, 2019

Recent community posts

I love the visuals and just the atmosphere of this game, though the gameplay was not what I expected it still felt fun and surprisingly challenging! I would recommend that you add a simple tutorial to explain the mechanics a little better because at first they are a bit confusing. Overall great entry and I hope to see you next jam!

I really dig the graphics! It looks very cute, the music is nice too, however like a lot of games here it is a tad confusing how the dice work even after reading the description I felt I didn't fully get it. Other than that I would say I really liked it and I hope to see you next jam!

I really dig the graphics! It looks very cute, the music is nice too, however like a lot of games here it is a tad confusing how the dice work even after reading the description I felt I didn't fully get it. Other than that I would say I really liked it and I hope to see you next jam!

A bit confusing, the music you chose was really nice though! The game has a very relaxing vibe, fitting for golf. I just wish you would have explained the basic mechanics more because it took me a while to understand what was the game's main gimmick.

10/10 This game taught me how to love

PS. Please add ranked pvp, a leaderboard and lootboxes
THIS
GAME
NEEDS
SKINS

This was a pretty fun game, I like the artwork and the concept was interesting though some of the hints were definitely rather confusing, all in all, very impressive! Hope you guys continue making games 

Very impressive for 2 hours, there weren't any glitches I could find apart from one which allows me to practically wall jump infinitely

Nice Job!

To begin, this game is a sort of twin stick shooter with NPCs that you can bump into. I feel this game has a neat concept, a plague that is out of control, however, in execution it doesn't even feel like it is possible to win, mind you I could have perhaps missed something, but from what I have seen there is no way to beat the plague, sure, you can shoot the infected but usually they are going to be around other infected who will infect the person you just healed making it pointless.
I think the problem here is balance, you are way too weak against the infected, I suggest making the infected spawn in smaller numbers and spread slower and also to make your "weapon" better (maybe like a shotgun). I think this game has potential to be one of those games where it's easy as longs as you don't make any mistakes but when you do it snowballs into chaos.
Hope to see you next jam!

Honestly, this game just feels like a standard twin-stick shooter and I fail to see how the game-play reflects the theme, in concept this is interesting, having an out-of-control mob running after you because you are popular and wanting to steal things from you, however the gameplay did not shine on this, what I feel you could have done is maybe instead of a twin stick shooter maybe make it more like a platformer where you have to dodge the fans and maybe they could take things from you like a weapon or even your leg if you wanna go there and thus make you, the player, less in control.
I hope to see the concept expanded in future as I think there is some potential here.

To begin, this game is an odd combination of what felt like Space Invaders with a platformer and it was very charming.
First things first, the game definitely fits the theme of "Out of control" as you can't move your character right to left but you can jump to help you navigate (though more than likely it will lead to your death). 
Despite this games simple looks it can get rather chaotic as you have to manage your positioning so you don't fall of the edge while also finding "ctrl packs" so you can jump and shoot at your enemies.
To add to the chaos the only way to shoot is to jump which means you have to keep an eye out to see where on the screen you are so you don't fall to an untimely death whilst trying to kill an enemy.
The controls in this game feel weird yet comfortable however I feel the fact that you have to aim with the mouse kind of comes out of left field considering the fact that your other mechanics have multiple purposes while the mouse *only* aims, in my opinion I think you should just make the shots home-in on the enemies. Other than that this game is a fun time waster that with some polish could be a very fun little game.
*Side note: I loved the sound effects for when you jump/shoot, they are delightful.

Hope to see you next jam! 

This game is exactly what I would call "out of control", at first you don't notice it but after a few seconds you feel like something isn't right and then you realize you suddenly can't turn left!
or maybe your rifle stopped working, It really caught me off guard and made me both scared yet also made me laugh realizing how dire my situation was: being surrounded and by 20 enemies coming from above and being unable to go down.
There are however, some things I think could be improved, first I feel you should have gone more crazy with the mechanic of your things being turned off because after a while it became kind of easy once you got used to it, I think you should have it ramp up, for example at the start keep it the same as it is now but I think once you get ahead you should have more things turned off more frequently, imagine trying to run away from enemies when BOTH of your weapons are down and having to stall as much as possible in order to live.

Another thing I would improve is the UI, when your things get turned off you don't immediately notice it and I think you should have it draw more attention, for example instead of being grayed out make the option go red, that way it will stand out more.
In the end I think this game is very fun and it was delightful to play and I also think this idea holds merit, hope to see you again next jam!

I might have missed something here but I don't think this game fits the theme, sure, your character feels weird to control but I wouldn't say they were "out of control" also there doesn't seem to be an explanation as to what I'm actually supposed to do, for next time I think a tutorial would really help.

This games music is very good and so is the art, really gives the game a nice vibe, however, I feel that some things could be improved, for example i think that the sword feels kinda redundant because  when you can only hold one weapon at a time you would naturally go for the one that can defeat most types of enemies and so the sword gets left behind, I also felt that the game area was a bit too small for the amount of enemies that spawn especially when you have to pick up different weapons off the ground. I do, however think this concept could work in a full fledged game. 

I feel the idea could be expanded upon with more maps and a bigger variety of enemies and maybe making you have to change your tower's position mid-round could make things more interesting but overall it was quite enjoyable!